Can you paint them all?
Turn every cell black. Each move must have an even number of black side-neighbours.
The clock starts when you reveal the puzzle.ONE MOVE CHANGES THE NEXT
Sixteen cells.
A chain of consequences.
A brain snack, with room to think.
THE ANSWER OPENS ANOTHER DOOR
You have an answer. Explore how it works, then take the idea somewhere new.
See why it works ↓REPLAY YOUR OWN ANSWER
Follow your sequence one move at a time. The green border marks the next cell; the outlined cells are its side-neighbours.
BEFORE THE NEXT MOVE
THINK ONE MOVE AHEAD
Painting one cell adds 1 to the black-neighbour count of each white cell beside it. An even count becomes odd; an odd count becomes even. A move closes some possibilities and opens others.
Two separated black cells can open a bridge between them: that white cell now has two black neighbours. This is why painting the nearest available cell is not always a useful plan.
The replay checks the count before each move. A finished black board alone would not show whether you followed the rule.
The idea to take away
When actions change the rules for later actions, plan a sequence. A possible first step does not guarantee a possible finish.